![]() While we doubled the duration, the damage per second remains the same. We doubled the duration so you can now place one at a door and be reasonably sure no one’s coming through that door for a little while. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. The first opportunity we identified was his tactical. We identified two opportunities to help him that weren’t just “give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don’t put too much damage into character abilities.
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